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Prevalence of Gaming disorder and association with depression, anxiety and stress among college students in India.

  • At: PPR SIG 2021 (2021)
  • Type: Digital
  • By: RADHAKRISHNAN, Rahul (Department of Pharmacy Practice ,SRM College of Pharmacy , SRM Institute of Science and Technology, India)
  • Co-author(s): Rahul Radhakrishnan , Narayanaswamy Damodharan
  • Abstract:


    Gaming disorder(GD) and its variants, both online and offline, have been included in the 11th edition of the International Classification of Diseases (ICD-11 in 2019) as clinically recognizable and clinically significant syndrome. The patterns of gaming behaviour may be continuous or episodic and recurrent.


    This study was conducted to analyse the prevalence of gaming disorder among students and the consequences of the condition. This study was conducted in undergraduate and postgraduate students in India.


    A Prospective study was conducted in 381 college students.The tools used to assess were, “Ten-Item Internet Gaming Disorder Test (IGDT-10)” and “DASS-21 scale”. Data analysis was conducted using SPSS version 22 (IBM, Armonk, New York).


    The study reports that almost 20% of the total participants having mild to moderate gaming disorder. In which, 25% respondents with Gaming Disorder were having severe depression, 25% of respondents with gaming disorder were having mild anxiety and 50% of the respondents with gaming disorder were having moderate stress. Also, 3 respondents are at a closest vicinity to get affected with gaming disorder.


    The study shows the extent of gaming disorder prevalence. Gaming disorder affects health in physical aspects like insufficient physical activity, unhealthy diet, vision or hearing impairment, musculoskeletal problems, sleep disturbances, aggressive behaviour and depressive state. There is five times more risk of attempted suicide in gamers. Addicted gamers experience significantly more irritability, agitation (less calmness), sadness, and often report of confusing real life with the virtual world. The participants reported to have been experiencing mild to extreme anxiety that results in poor social connection, sleep patterns and other associated problems.

Last update 4 October 2019

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